Refinement
Sat down and finished Korea finally. Actually found some online resources that I believe have given me some good material to work with for the weapons and warrior names. Quite happy with the end result of Korea, particularly the weapons. Two bows, a single sword, a dual-sword, a spear, and a flail. Glad I stumbled across that flail while searching for Korean weapons because that's so rad. Even if it functions identically to a spear, it's still super cool. Just gotta use some imagination, I guess, haha.
Also got some help on the "boardgames" discord designing one of the print-outs. Keeping track of a warrior's health and conquer progression proved awkward and difficult, so with this paper (an image of it is linked to this post), it should be a smoother experience. My intention is for players to print it out and cut along the verticle dotted lines, and each player (4 total) gets a sheet with 15 verticle slots to work with throughout the game. I still haven't finalized the method of keeping track of each warrior, but it will have a system in it where they are numbered, so that's why there is a "#" collum on the paper. For the HP, I wanted to give players room to write so they wouldn't have to erase each time the health changed, so I put that separation line in it so that people know to write small to use the top and bottom of the HP section.
This being said, it's reminding me that I want to create a short youtube video to walk people through set-up and a few turns of combat. I fear this game may seem daunting but I really do believe it to be a simple board game. It's just one of those things; once you start and play for a bit, it all comes very naturally.
I'm going to get some rest, thank you for taking the time to see my project!
Peace!
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SDR
Slaughter, Dominate, Reign - A Table-Top Military Game
Status | In development |
Category | Physical game |
Author | meatballs |
Tags | asia, Board Game, Dice, empire, military, Multiplayer, tactics, themed |
More posts
- Stream-lined! Yeah!Feb 05, 2024
- Major ReworksJul 21, 2023
- First artworkFeb 23, 2023
- Play testingFeb 14, 2023
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