Major Reworks


While life has taken my time since I've last made any updates to SDR, I have recently made some major changes to the fundamentals of how the game is played and am very excited to share it with you all here.  I won't have the updated instructions and printables out right this minute, but I've made great progress and am aiming to have them released this weekend.

Money is no more! Hiring is now completed by a wait time to "summon" the warriors.  

There is now a limit of one of each type of warrior!  Meaning a player can have a maximum of six warriors in play at any given time.

While this won't make the end result as, say, chaotic, as I originally wanted the gameplay to be, that's a good thing.  The problem with the original warrior hire/command system was that it was far too cumbersome to keep track of.  This way, as long as each chit, token, meeple, or figure (whichever you actually use to represent your warriors) is unique, then it's very simple to follow along and keep track of everything, even from the opposing point of view.  I have also developed new warrior sheets.  Thankfully, each card may now be standardized because in each game the region will always have the same combination of warriors.  I'm very happy with the current iteration of the sheet and I think it flows nicely and should be able to be easily understood.  

Of course, with changes like this, the warriors will have to be rebalanced in order to fit this type of play.  Originally, the balancing was done via hiring cost.  But now since you'll aim to have all six warriors in play at once, the group of six warriors has to be balanced against the other regions' six warriors, not just relying on each individual warrior being balanced on their own.  

But I hope this is a welcomed and natural change.  I think it has created some very interesting decisions during creation and hopefully will lead to some interesting decisions during play, too!

Thanks for keeping up with this little project!

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